15
curated ideas

THE AZEROTH COUNCIL
Fifteen concrete design priorities. Five votes per device. Save your own council before the public ranking is revealed.
Community wishlist · not announced content15
curated ideas
5
Choose up to five priorities
0
saved ballots
0
priority selections
Council chamber
Your council ballot
0/5 selected
Where should Classic grow?
Why players may want it
Turns long-standing world mysteries into new exploration without abandoning Azeroth.
Later-expansion answers could be copied too literally instead of being reimagined for Vanilla.
Why players may want it
Keeps the whole leveling journey relevant and rewards returning to overlooked places.
Overfilling zones could damage their pacing, solitude, and recognizable identity.
Why players may want it
Makes the world itself part of endgame and supports many play styles.
Poorly tuned sidegrades can become mandatory chores or hidden power creep.
What should groups discover?
Why players may want it
Uses one of Vanilla’s strongest unresolved spaces for atmospheric group content.
Excess spectacle or later lore could overwhelm the restrained mystery of the location.
Why players may want it
Strengthens the social middle of Classic between solo questing and organized raiding.
Modern corridor design or excessive difficulty modes could erase the exploratory character.
Why players may want it
Extends a faction already woven through Vanilla leveling and dungeons.
A single faction could consume too much of the expansion space or repeat familiar encounters.
How much change is healthy?
Why players may want it
Lets more original fantasies function while preserving recognizable rotations and weaknesses.
Even small numerical fixes can cascade through raids, PvP, gearing, and faction balance.
Why players may want it
Supports Paladin, Shaman, and Druid fantasies without flattening every role into pure throughput.
Unpriced utility can become mandatory and push raids toward rigid class stacking.
Why players may want it
Preserves the social interdependence and strong identities that define original WoW.
Untouched weaknesses can leave some players without a credible place in common content.
What should remain valuable?
Why players may want it
Makes crafters part of progression and creates durable reasons for player trade.
Rare recipes or cooldowns can concentrate wealth and make required items prohibitively expensive.
Why players may want it
Keeps professions, gathering, reputation, and server relationships economically relevant.
Low-population realms may face shortages and unhealthy price volatility without targeted safeguards.
Why players may want it
Protects achievement clarity, player trade, and trust in the shared world.
A strict line reduces monetization options and requires Blizzard to fund development elsewhere.
Which conveniences still feel like Classic?
Why players may want it
Adds a new PvP destination rooted in an unfinished Vanilla idea.
Large battlegrounds can become queue-fragmented, reward-driven zergs without strong objectives.
Why players may want it
Removes avoidable pain while preserving the decisions and interactions that give Classic weight.
Many individually small conveniences can combine into a fundamentally different game.
Why players may want it
Lets behavior and relationships matter beyond a single automated group.
Population decline can make strict realm boundaries painful without careful connection tools.
COMMUNITY SIGNAL
Each percentage is the share of saved ballots containing that idea. It is a participation signal, not a representative survey.
0
saved ballots
Hiding the totals first prevents the current leaders from steering your initial choices.
The catalog is an editorial set of design choices. Results show only participating browser ballots. They do not identify unique people, Blizzard plans, market demand, or the probability of any feature shipping.
No name, email address, account, comment, or IP address is attached to a ballot. A new browser key can vote again, so the ranking must never be treated as a scientific poll.