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STRUCTURED COMMUNITY PRIORITIES

LIVE · FIVE PRIORITIES PER DEVICE

The Azeroth Council

Choose the five ideas that matter most to your vision of Classic+. Every proposal includes its promise, its design risk, and a deeper supporting dossier before the public ranking is revealed.

THE AZEROTH COUNCIL

Choose the five pillars your Classic+ should protect.

Fifteen concrete design priorities. Five votes per device. Save your own council before the public ranking is revealed.

Community wishlist · not announced content

15

curated ideas

5

Choose up to five priorities

0

saved ballots

0

priority selections

Council chamber

Your council ballot

0/5 selected

Where should Classic grow?

World & questing

A
I

Why players may want it

Turns long-standing world mysteries into new exploration without abandoning Azeroth.

What could go wrong

Later-expansion answers could be copied too literally instead of being reimagined for Vanilla.

Open supporting dossier
II

Why players may want it

Keeps the whole leveling journey relevant and rewards returning to overlooked places.

What could go wrong

Overfilling zones could damage their pacing, solitude, and recognizable identity.

Open supporting dossier
III

Why players may want it

Makes the world itself part of endgame and supports many play styles.

What could go wrong

Poorly tuned sidegrades can become mandatory chores or hidden power creep.

Open supporting dossier

What should groups discover?

Dungeons & raids

D
IV

Why players may want it

Uses one of Vanilla’s strongest unresolved spaces for atmospheric group content.

What could go wrong

Excess spectacle or later lore could overwhelm the restrained mystery of the location.

Open supporting dossier
V

Why players may want it

Strengthens the social middle of Classic between solo questing and organized raiding.

What could go wrong

Modern corridor design or excessive difficulty modes could erase the exploratory character.

Open supporting dossier
VI

Why players may want it

Extends a faction already woven through Vanilla leveling and dungeons.

What could go wrong

A single faction could consume too much of the expansion space or repeat familiar encounters.

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How much change is healthy?

Classes & identity

C
VII

Why players may want it

Lets more original fantasies function while preserving recognizable rotations and weaknesses.

What could go wrong

Even small numerical fixes can cascade through raids, PvP, gearing, and faction balance.

Open supporting dossier
VIII

Why players may want it

Supports Paladin, Shaman, and Druid fantasies without flattening every role into pure throughput.

What could go wrong

Unpriced utility can become mandatory and push raids toward rigid class stacking.

Open supporting dossier
IX

Why players may want it

Preserves the social interdependence and strong identities that define original WoW.

What could go wrong

Untouched weaknesses can leave some players without a credible place in common content.

Open supporting dossier

What should remain valuable?

Professions & economy

P
X

Why players may want it

Makes crafters part of progression and creates durable reasons for player trade.

What could go wrong

Rare recipes or cooldowns can concentrate wealth and make required items prohibitively expensive.

Open supporting dossier
XI

Why players may want it

Keeps professions, gathering, reputation, and server relationships economically relevant.

What could go wrong

Low-population realms may face shortages and unhealthy price volatility without targeted safeguards.

Open supporting dossier
XII

Why players may want it

Protects achievement clarity, player trade, and trust in the shared world.

What could go wrong

A strict line reduces monetization options and requires Blizzard to fund development elsewhere.

Open supporting dossier

Which conveniences still feel like Classic?

PvP & restraint

V
XIII

Why players may want it

Adds a new PvP destination rooted in an unfinished Vanilla idea.

What could go wrong

Large battlegrounds can become queue-fragmented, reward-driven zergs without strong objectives.

Open supporting dossier
XIV

Why players may want it

Removes avoidable pain while preserving the decisions and interactions that give Classic weight.

What could go wrong

Many individually small conveniences can combine into a fundamentally different game.

Open supporting dossier
XV

Why players may want it

Lets behavior and relationships matter beyond a single automated group.

What could go wrong

Population decline can make strict realm boundaries painful without careful connection tools.

Open supporting dossier

COMMUNITY SIGNAL

The community priority board

Each percentage is the share of saved ballots containing that idea. It is a participation signal, not a representative survey.

0

saved ballots

Save your own ballot to reveal the ranking

Hiding the totals first prevents the current leaders from steering your initial choices.

Ranking updated: Awaiting first ballot

What this council can—and cannot—say

The catalog is an editorial set of design choices. Results show only participating browser ballots. They do not identify unique people, Blizzard plans, market demand, or the probability of any feature shipping.

Anonymous by design

No name, email address, account, comment, or IP address is attached to a ballot. A new browser key can vote again, so the ranking must never be treated as a scientific poll.