Choose your promise.
Read the rules and choose your oaths. While still preparing at level 1, you can remove your choices.

CLASSIC FOREVER · DE / EN
Your journey. Your promises.
Choose voluntary rules that turn a familiar leveling route into your own adventure. Find a bridge instead of swimming. Travel home instead of using your Hearthstone. Then look back at the promises you truly kept.
Read the rules and choose your oaths. While still preparing at level 1, you can remove your choices.
Tracking begins at level 2. Your oaths and their history stay saved. A failed attempt does not disappear.
Look back on your journey: completed oaths glow green. Failed attempts remain visible with their reason.
WHAT YOUR JOURNEY LOOKS LIKE
Explore the three stages. At level 1, select and remove example oaths.
Interactive UI example with fictional results. Not a gameplay capture, saved character or proof of compatibility.
2 oaths selected · Preparation
In the actual add-on: open with /oathbound. Your character’s class determines which class oaths you can accept.
HOW FAR WILL YOU PUSH YOURSELF?
The bridge becomes your best friend.
No swimming or submersion. Shallow wading and ships remain allowed.
Choose at level 1 · applies from level 2 to 60The way home is part of the adventure.
Do not successfully use the normal Hearthstone. Portals, ships and flight paths are allowed.
Choose at level 1 · applies from level 2 to 60Wear the boots chosen at level 1 through 60. The item ID is checked.
Only the standard backpack. Keep all four extra bag slots empty.
Never open the auction house window. Even browsing counts.
Only poor or common equipment. Shirt, tabard and bags are exempt.
These examples match lifelong oaths in the current Classic development version. Starter campaigns may end at level 20 instead. Water checks detect observed swimming/submersion, not every contact with water. Other Hearthstone variants are not covered yet. Forever compatibility remains unverified.
Original WoW icons: Blizzard Entertainment. Website preview, not a gameplay capture. Independent fan project.
Development version 0.9.0-alpha.15: class oaths, challenges across all six Classic starting zones, tracker, deadlines, player comparison and guild list. Hardcore and practice scores stay separate. Guild scores are preliminary self-reports, not server-verified rankings. Forever remains untested; new races, zones and rules require separate checks. No approved Forever download yet. Profile exchange still restricts race/class combinations to Classic; new combinations are not enabled there.
Start free with a manageable challenge. Choose a starter oath at level 1, read its rules and follow your own progress. The Forever beta is our testing target; a compatible download is not approved yet.
REVIEWED means you can inspect the package. SAVED means a reload is still needed. LOADED means its challenges are in your library. Selecting a challenge starts it; importing never grants a completed oath.
The starter experience through level 20 is planned to be free. We are considering a one-time €5–10 price for possible later content. This is a pricing idea, not an orderable offer, subscription or automatic charge. Sales are not approved.
Blizzard’s policy prohibits paid premium add-ons. Whether our specific content model would be permitted remains unresolved; other vendors are not evidence of permission. Blizzard policy
The add-on core remains free through level 60. Import additional challenges, never achievements. These packages require the new EWC2 development version; older downloads do not support EWC2 yet.
Free Classic Era test package · does not establish Forever compatibility
Four oaths until reaching level 20: no swimming/submersion, no normal Hearthstone, no bank and no mail. Choose at level 1; tracking starts at level 2.
Download text fileForever draft · preview only, cannot be activated yet
Four oaths until reaching level 20: no swimming/submersion, no normal Hearthstone, no bank and no mail. Choose at level 1; tracking starts at level 2.
Download text fileForever draft · preview only, cannot be activated yet
Before leaving the island, decide what home means to you. Take only what you can carry, and trust your own roads instead of the call of a stone.
Rule draft: choose at level 1, track from level 2 until reaching 12. These rules apply to the entire journey, not only within the zone.
Complete all tasks required to leave the island. Add automated tracking only after verifying the quest chain.
Verify the race token and both faction paths; distinguish mandatory teleports from the normal Hearthstone. Do not require the water restriction before mandatory swimming routes are known.
What is known about the zone →Forever draft · preview only, cannot be activated yet
Among old wounds, a new watch begins. Bring no supplies from a distant storehouse. Find what you need on your journey, and carry what you choose to keep.
Rule draft: choose at level 1, track from level 2 until reaching 60. These rules apply to the entire journey, not only within the zone.
Observe completion of an actual restoration quest chain. Do not present invented quest names or IDs as Blizzard content.
Verify access, level range, quest IDs and phase changes. Goal level 60 is our design, not an official zone level claim.
What is known about the zone →Forever draft · preview only, cannot be activated yet
You want to see for yourself what others describe. Without mailed supplies or a magical way home, every encounter becomes part of your account.
Rule draft: choose at level 1, track from level 2 until reaching 60. These rules apply to the entire journey, not only within the zone.
Visit three verified places in a meaningful order. Until map and phase information is verified, this remains a draft without exploration credit.
Verify routes for both factions, coordinates, access conditions and mandatory travel. No automated location evidence is implemented yet.
What is known about the zone →Forever draft · preview only, cannot be activated yet
Follow the banks and seek routes that cross the water without disappearing into it. Each bridge becomes a choice, each detour part of your story.
Rule draft: choose at level 1, track from level 2 until reaching 60. These rules apply to the entire journey, not only within the zone.
Complete a client-verified route without mandatory swimming. If required quests need water, this variant becomes optional and is marked as conflicting.
Test bridges, fords, mandatory quests and water states. Do not promise detection of every water contact; the current sensor has no zone restriction.
What is known about the zone →Limits: shallow wading is not detected as swimming. Other Hearthstone variants are not covered yet. A checksum confirms neither a purchase nor the publisher.
Original chapter drafts are being prepared for the Skyborne on Zephras, Hyjal, Shen’dralas and Riverglades. Quest IDs, new talents and actual game rules will be verified in the beta client.
We treat class talents and Legacy points separately. Forever compatibility and native beta verification are not established yet.
Development status & evidence →